////////// Project Omega GDK Overview Project Omega GDK is a game development kit for the programming language Delphi. You can create any style of game with our components, including RPG's, arcade games, puzzle games, sport games, and adventure games. Anything your mind can think up, you can make with our GDK. ////////// Omega Components
OmegaScreen - Handles your basic DirectX window stuff OmegaSurface - Handles your extra surfaces / rendering targets OmegaSound3D – Covers all of your wave, midi and mod files. Also has 3d positioned sound. OmegaMusic - Handles your background music – it supports midi, wave, and mp3 OmegaSprite - Handles all of your sprites and collisions OmegaImageList - Handles all of your images that are used in the game. OmegaFont – Handles all of your text output to the screen. OmegaBitmapFont – Improved version of Omega Font, handles TrueType and bitmap fonts ans is faster than OmegaFont. OmegaMap – Lets you render your maps that you create in our map editor easily. OmegaTimer – This is just like any other time, it has a FPS property too. OmegaInput – Wraps DirectInput for keyboard/gamepad/mouse usage OmegaGUI – Allows you to easily create GUIs for Omega projects OmegaParticleEngine – A powerful particle engine for cool effects OmegaPrimitives – Contains many useful drawing functions (pixels, circles, rectangles, ellipses, ...) OmegaFader – A component for easy fading in/out of the screen To use the components just drop them onto the form and set their properties.